桥接模式(Bridge Pattern)
桥接模式(Bridge Pattern)是将抽象部分与它的实现部分分离,使它们都可以独立地变化,使得设计更具扩展性,其实现细节对客户透明。它是一种对象结构型模式,又称为柄体(Handle and Body)模式或接口(interface)模式。在软件系统中,某些类型由于自身的逻辑,它具有两个或多个维度的变化,就需要使用桥接模式(Bridge Pattern)。由于聚合关系建立在抽象层,要求开发者针对抽象化进行设计与编程,这增加了系统的理解与设计难度。
using System;
namespace ConsoleApplication
{
interface IDrawingAPI
{
void DrawCircle(double x, double y, double radius);
}
/** "具体实现" 1/2 */
class DrawingAPI1 : IDrawingAPI
{
public void DrawCircle(double x, double y, double radius)
{
Console.WriteLine("API1.circle at {0}:{1} radius {2}", x, y, radius);
}
}
/** "具体实现" 2/2 */
class DrawingAPI2 : IDrawingAPI
{
public void DrawCircle(double x, double y, double radius)
{
Console.WriteLine("API2.circle at {0}:{1} radius {2}", x, y, radius);
}
}
/** "抽象" */
interface IShape
{
void Draw();
void ResizeByPercentage(double pct);
}
// /** "Refined Abstraction:扩展抽象在下面一层接受更详细的细节。对实现者隐藏更精细的元素。" */
class CircleShape : IShape
{
private double x, y, radius;
private IDrawingAPI drawingAPI;
public CircleShape(double x, double y, double radius, IDrawingAPI drawingAPI)
{
this.x = x; this.y = y;
this.radius = radius;
this.drawingAPI = drawingAPI;
}
public void Draw()
{
drawingAPI.DrawCircle(x, y, radius);
}
public void ResizeByPercentage(double pct)
{
radius *= pct;
}
}
/** "Client" */
class Program
{
public static void Main(string[] args)
{
IShape[] shapes = new IShape[2];
shapes[0] = new CircleShape(1, 2, 3, new DrawingAPI1());
shapes[1] = new CircleShape(5, 7, 11, new DrawingAPI2());
foreach (IShape shape in shapes)
{
shape.ResizeByPercentage(2.5); shape.Draw();
}
}
}
}