代理模式(Proxy Pattern)
代理模式(Proxy Pattern)是一种结构型模式,为其他对象提供一种代理以控制对这个对象的访问。在某些情况下,一个对象不适合或者不能直接引用另一个对象,而代理对象可以在客户端和目标对象之间起到中介的作用。代理模式又叫委托模式,是为某个对象提供一个代理对象,并且由代理对象控制对原对象的访问。代理模式通俗来讲就是我们生活中常见的中介。
using System; namespace ConsoleApplication { //一般每个接口或类都写在单独的.cs文件中 //本示例为了执行查看方便才写在一起 /// /// 接口 /// public interface IMath { double Add(double x, double y); double Sub(double x, double y); double Mul(double x, double y); double Div(double x, double y); } /// /// 具体实现 /// public class Math : IMath { public double Add(double x, double y) { return x + y; } public double Sub(double x, double y) { return x - y; } public double Mul(double x, double y) { return x * y; } public double Div(double x, double y) { return x / y; } } /// /// 代理类 /// public class MathProxy : IMath { private Math _math = new Math(); public double Add(double x, double y) { return _math.Add(x, y); } public double Sub(double x, double y) { return _math.Sub(x, y); } public double Mul(double x, double y) { return _math.Mul(x, y); } public double Div(double x, double y) { return _math.Div(x, y); } } class Program { static void Main(string[] args) { MathProxy proxy = new MathProxy(); Console.WriteLine("3 + 2 = " + proxy.Add(3, 2)); Console.WriteLine("4 - 2 = " + proxy.Sub(4, 2)); Console.WriteLine("5 * 2 = " + proxy.Mul(5, 2)); Console.WriteLine("6 / 2 = " + proxy.Div(6, 2)); } } }