解释器模式(Interpreter Pattern)
解释器模式(Interpreter Pattern)是一种行为型模式,定义了一个解释器,来解释给定语言和文法的句子。其实质是把语言中的每个符号定义成一个(对象)类,从而把每个程序转换成一个具体的对象树。解释器模式的作用很强大,它使得改变和扩展文法变得容易,很多编译器,包括文本编辑器、网页浏览器及VRML都应用解释器模式。因文句会分析成树结构,解释器需要递归访问它,则效率会受影响。程序开发时会有所体会,编译整个工程源码耗费时间都比较长。
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication { //一般每个接口或类都写在单独的.cs文件中 //本示例为了执行查看方便才写在一起 /// <summary> /// 解释器抽象类 /// </summary> abstract class AbstractionExpression { public abstract string Interpret(); } /// <summary> /// 用于解释具体的某个指令 /// </summary> class TerminalExpression : AbstractionExpression { AbstractionExpression _Dir, _RunMode, _Dis; public TerminalExpression(AbstractionExpression dir, AbstractionExpression runMode, AbstractionExpression dis) { this._Dir = dir; this._RunMode = runMode; this._Dis = dis; } public override string Interpret() { return string.Concat(_Dir.Interpret(), _RunMode.Interpret(), _Dis.Interpret()); } } /// <summary> /// 用于将终结符表达式连接起来 /// </summary> class NonTerminalExpression : AbstractionExpression { AbstractionExpression _Left, _Right; public NonTerminalExpression(AbstractionExpression left, AbstractionExpression right) { this._Left = left; this._Right = right; } public override string Interpret() { return $"{this._Left.Interpret()}然后{ this._Right.Interpret()} "; } } /// <summary> /// 终结符表达式中需要用到的表达式 /// </summary> class DirExpression : AbstractionExpression { string _Dir; public DirExpression(string dir) { this._Dir = dir; } public override string Interpret() { if (this._Dir == "up") { return "向上"; } else if (this._Dir == "down") { return "向下"; } else if (this._Dir == "left") { return "向左"; } else if (this._Dir == "right") { return "向右"; } else { return "方向错误"; } } } class RunModeExpression : AbstractionExpression { public string _RunMode; public RunModeExpression(string runMode) { this._RunMode = runMode; } public override string Interpret() { if (this._RunMode == "move") { return "移动"; } else if (this._RunMode == "run") { return "快速移动"; } else { return "运动模式错误"; } } } class DisExpression : AbstractionExpression { string _Dis; public DisExpression(string dis) { this._Dis = dis; } public override string Interpret() { return $"距离为{this._Dis }"; } } /// <summary> /// 上下文环境类 /// </summary> public class HandleExpression { Stack<AbstractionExpression> stack = new Stack<AbstractionExpression>();//使用栈类实现递归 AbstractionExpression _dir, _runMode, _dis; AbstractionExpression allExpression; public void Operate(string expression) { string[] str = expression.Split(' '); for (int i = 0; i < str.Length; i++) { if (str[i] == "and") { AbstractionExpression left = stack.Pop(); _dir = new DirExpression(str[++i]); _runMode = new RunModeExpression(str[++i]); _dis = new DisExpression(str[++i]); AbstractionExpression right = new TerminalExpression(_dir, _runMode, _dis); AbstractionExpression endExpression = new NonTerminalExpression(left, right); stack.Push(endExpression); } else { _dir = new DirExpression(str[i]); _runMode = new RunModeExpression(str[++i]); _dis = new DisExpression(str[++i]); AbstractionExpression endExpression = new TerminalExpression(_dir, _runMode, _dis); stack.Push(endExpression); } } allExpression = stack.Pop();//弹出所有表达式 } public string InterpretAll() { return allExpression.Interpret(); } } class Program { static void Main(string[] args) { HandleExpression handleExpression = new HandleExpression(); string expression = "up move 230 and down run 640"; handleExpression.Operate(expression); string result = handleExpression.InterpretAll(); Console.WriteLine(result); Console.ReadKey(); } } }